AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on iOS in the Netherlands: Q2 2024
Explore the performance of the top 5 free-to-play games on iOS in the Netherlands during Q2 2024. Discover trends in downloads, revenue, and weekly active users for popular titles.
In Q2 2024, the top 5 free-to-play games on iOS in the Netherlands showcased varied trends in downloads, revenue, and weekly active users. Here’s an in-depth look at their performance.
Brawl Stars from Supercell had a notable quarter. Revenue peaked at $373K in the week of April 29, with fluctuations throughout the period, eventually settling at around $260K by the end of June. Downloads saw a decline from 32K at the beginning of April to around 13K in the final week of June. Weekly active users remained relatively stable, averaging around 370K, but saw a noticeable drop to approximately 348K by the end of the quarter.
Squad Busters, also from Supercell, showed a strong start post-release with revenue hitting $101K in its launch week. However, this figure declined to $34K by the end of June. Downloads followed a similar trend, starting at 174K and dropping to 10K. Weekly active users decreased from 151K in the launch week to around 44K by the end of the quarter.
Block Blast! by Hungry Studio experienced a significant increase in downloads, starting at 5.9K in early April and rising to nearly 29K by the end of June. Weekly active users mirrored this growth, increasing from 54K to about 95K over the same period. However, no revenue data was provided for this game.
Last War: Survival from FirstFun showed steady revenue growth, peaking at $94K in early June and ending the quarter at $65K. Downloads fluctuated, with a high of 12K in late May but dropping to 4K by the end of June. Weekly active users remained relatively stable, averaging around 47K towards the end of the quarter.
Roblox by Roblox Corporation had consistent revenue growth, reaching $126K in early June and maintaining around $101K by the end of the quarter. Downloads remained steady, averaging around 6K per week. Weekly active users saw a gradual increase from 348K to 376K over the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.